I don’t really like Game of Thrones: it is basically a soap opera with no clear narrative arc and too much gratuitous despair for my taste. I read the first book in George R. R. Martin‘s series and watched the show until the infamous “Red Wedding”. By that point I had decided there were way too many characters whose names or motives I did not know, too many factions whose background I ignored, and no clear pattern of relationships. But – like everything else in pop culture – I can still use Game of Thrones to demonstrate how my favorite social scientist was a genius. Hence this guide to Westeros through the lens of Weberian theory. Continue reading Weber on Westeros
Tag: Theory
Wizards and clerics, democracies and autocracies
This years marks the 40th anniversary of the publication of Dungeons & Dragons (D&D). For those unfamiliar with it, D&D was the grandfather of tabletop roleplaying games (RPGs), which mix storytelling, improv, strategy and chance: each player assumes the role of one character with attributes and skills, vices and virtues, and together they face the challenges put forth by one of the players – the Dungeon Master or Game Master – who controls the narration and plays all other characters and creatures. It’s a simple notion, but over the last forty years D&D has had a considerable influence on a large swatch of modern pop culture. Continue reading Wizards and clerics, democracies and autocracies
Pythodology: Flawless logical reasoning
Causal inference at its best: