I can’t wait to try this out.
I have been thinking about games a lot recently. Games as in game-theoretical models and generally any sort of spelled-out analytical model; but also games as in real-world, fun-not-work games, whether tabletop or digital. And I am particularly intrigued by the potential of mixing the two together and seeing what comes up; asking if there is anything that we analysts can derive from games (other than fun!). Continue reading Can games teach us about development theory?
This years marks the 40th anniversary of the publication of Dungeons & Dragons (D&D). For those unfamiliar with it, D&D was the grandfather of tabletop roleplaying games (RPGs), which mix storytelling, improv, strategy and chance: each player assumes the role of one character with attributes and skills, vices and virtues, and together they face the challenges put forth by one of the players – the Dungeon Master or Game Master – who controls the narration and plays all other characters and creatures. It’s a simple notion, but over the last forty years D&D has had a considerable influence on a large swatch of modern pop culture. Continue reading Wizards and clerics, democracies and autocracies